VRgluv is an affordable haptic glove for VR that does not sacrifice performance or quality


Using hand tracking data, VRgluv uses predictive physics algorithms to calculate the size and stiffness of virtual objects and recreates them in your hands


sensing and providing forces on each hand
Feel virtually any material with pressure sensing in each finger
lbs of force
per finger to simulate rigid objects


VRgluv uses proprietary sensor technology embedded into the glove to track your hand position, orientation, and finger movements in real time


ultra-low latency
Captures complex motions and gestures
Thumb tracking in all directions straight or bent


Low-latency (10 ms) wireless technology so there are no additional cables or cords to hassle with during use


Breathable, flexible, and lightweight (<1lb) so you will never get tired of using your virtual hands


Includes rechargeable batteries that can be swapped in/out for longer VR sessions and use cases


Designed for low cost from day one and meant to be accessible to VR users everywhere


What is the future of VR and how do we get there? We share our thoughts on the state of VR

“Force feedback gloves are key to the mass adoption of virtual reality”

Without the full use of our hands, virtual reality is inherently unrealistic. No matter how compelling the visual and auditory experience, the realism of VR is broken the second you realize everything must be done with plastic joysticks and buttons. Our hands provide our brains so much sensory data, and adding a sense of touch with VRgluv adds a whole new dimension and believability to virtual experiences. 

Both in the mainstream and in sci-fi crowds, whether on TV or in novels like Ready Player One, gloves are an essential piece to the virtual reality experience. After a while, we may look back and ask why controllers existed in the first place. 

In order to reach mass adoption of VR, hardware needs to readily available and affordable without sacrificing any features. Enter VRgluv.


VRgluv was founded by a team of engineers who set out to prove the impossible

Chris Taylor
Chief Executive Officer

Mechanical Engineer, Georgia Tech

Chris is a VR enthusiast who has taken part in a handful of different ventures in the past decade. Since winning the Inventure Prize at Georgia Tech in 2013, Chris developed both hardware and software for VR applications including a patent for his Narvarro3D technology which allows remote control of a machine vision system from anywhere in the world. Chris was the original product engineer at Kickr Design in 2015. His vision has served as the inspiration for VRgluv and drives the team to push its limits. Chris enjoys getting lost in Elite Dangerous in his free time.

Derek Kearney
Chief Technology Officer

Mechanical Engineer, Caltech

Derek represents the west coast within VRgluv as he obtained both his bachelor’s and master’s degrees in California. After joining the Kickr engineering team in 2016, it did not take long to recognize Derek’s ability to design, build, and iterate through prototype versions in virtually no time at all. Need something whipped up? Well he already did it… yesterday. Derek has naturally assumed the role of leading the VRgluv hardware team to market. Aside from designing new products, Derek enjoys playing Arizona Sunshine in VR.

Steven Fullerton
Chief Marketing Officer

Materials Science, Georgia Tech

Steven leads the communications and marketing efforts for VRgluv. He first got involved with the team as the first intern at Kickr Design when the company was founded in 2015. Since then, he has been directly involved with Kickr Design’s growth marketing and business development strategies to help the company become Atlanta’s product design firm. Steven manages VRgluv’s messaging, creative content, and marketing strategy as well as helps the team with materials selection and manufacturing. In virtual reality, Steven loves slaying robots in Robo Recall.

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